
Adventures
in Surround Sound, from 7.2 to Quad
(personal
and historical notes, basics, and acoustic realities often
forgotten)
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a r t 2 =
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No
sooner had stereo been introduced to the masses in 1958,
there were fools like me thinking about the next steps. The
late, great Bert Whyte (who recorded some of the finest
stereo masters for Everest records, remastered now on CD)
wrote a monthly column (in Radio/TV News) that praised three
channel stereo. He had campaigned in 1956 for a home medium
with three tracks, especially after Wilma Cozart and Bob
Fine had thoughtfully arranged a secret demo for him of
three-track orchestra recordings they were making for
Mercury Records. Those first mentions on stereo in Bert's
"Certified Record Review" had electrified me, and began my
path that led to my first Switched-On recordings. But
four-track equipment came about more easily than three (just
double up two quarter-tracks as I did on my little custom
Viking deck). The question arose: "where do you put the
extra channels?
Here's
another "diamond" arrangement for four channels: Left-Side,
Center, Right-Side and Rear (similar to what's called:
LCRS).
Offshoots of this one have been widely popular, as it is the
basis for the Dolby Stereo matrix that we've all enjoyed
many times (Dolby carefully moves the sides up front).
Electro-Voice was an early advocate of the above, but this
was before "logic steering" circuits simulated full stereo
separation. Sansui used a similar plan at the core of their
decent QS quadraphonic system's "Regular Matrix." But they
finally adopted the much worse "obvious quad" layout scheme,
in a rush back to the corners, feh. Most of the ill-fated
quadra-phonies made the same mistake, although they added
logic circuits to help enhance the limited separation
(nothing filled in the big "holes"). CBS/Sony had a worse
scheme called "SQ", which needs a bit more space to speak
about, so we'll put that tale on a related matrix-wars
page HERE.
There's additional tech background on matrix
surround systems HERE.
With
several modifications from the above "diamond", we obtain a
much more effective plan, one that's at the heart of most
motion picture stereophony, from Fantasia's
Fantasound,
through the early 50's CinemaScope
films, and ending up with Dolby
Stereo.
The Left and Right channels have been moved back to the
front. In this case they're rather closer together than
you'd choose for music, keeping in scale with the widest
screen a motion picture would be projected on in a room of
these proportions. That constraint produces screen-left and
screen right as the widest positions. Everything else not on
the screen is suggested by a monophonic "Surround" channel,
played on as many speakers as you can manage. There are
designs that avoid some of the "comb-filter effect" that
playback of the same signal on multi speakers will
introduce, and other ways to diffuse the signal so that it
becomes omniphonic, hard to locate, just a vague impression
of sound from the sides and rear, without any accurate
positional clues. |
Here
you see a fairly common variation that many studios are
happy with. The front speakers are as they appeared in the
previous layout, less toe-in, center speaker more inline
with the LF and RF speakers. I've also shown the room with
stereo subwoofers, as my room has them, in the original
views. But here we've made a slightly larger tradeoff. The
two side speakers, LS and RS, have been moved rearwards. In
this case we've not gone very far, they are both a mere 5
degrees rearwards of the position above. If you try this for
yourselves I think you'll discover not much change. The side
channels still sound reasonably to the sides (you're losing
a little of the ability to position sounds to the exact
sides -- a compromise). But you'll find that the effects
that you want to locate rearwards remain rearwards a little
better if you shift your head about while working. Once you
stop moving either setup is fine, but when you move your
chair back from the console in this new setup the side/rear
sounds will stay more rearward than before, at the price of
extreme side positionings. |
Now
we have again a single subwoofer, as the very name for the
newest digital sound systems describe it: 5.1 channels, the
.1 being taken for that channel that only covers about a
tenth of the usual audio spectrum. Logically many of us have
gotten used to calling the stereo subwoofer/effects channels
"another .1, for a total of .2", in other words, according
to the convention you've been reading on this page: 5.2.
Most older theaters have not yet doubled their subwoofers,
and so you'll probably want to check your mixes with the
plan just above. There's still one small problem, if your
goal is film mixes more than music. With music you'll often
want to be able to place a few instruments into the side
channels, LS and RS. Solos work very well once the speakers
are not behind you. It just feels like you're up close to
the stage, near the band or orchestra, a very common way to
hear music.
Note
that the LS signal is being fed also to the two or more LR
Surrounds, ditto for the RS signal to the right. If you
won't be playing full range, wide dynamic sounds over the LS
and RS channels, all these can be smaller surround speakers
as has become typical in theaters since the 70's, well, even
back 20 years before that. Then you can replace the large LS
and RS speakers as shown above with something that matches
the other rear speakers. Your choice, and also depending on
what equipment will be used in the final theaters, a best
guess. Since many modern theaters have sufficiently wide
range auditorium speakers to play nearly as wide ranged
(dynamics and frequency response) as the screen speakers,
perhaps the setup shown above will be the most useful way to
hedge your bets, and not compromise what you do in the
mix. |
There are two changes in the next plan. Many homes and studios don't have subwoofers, so we've left them out. Won't change the directionality one whit, a matter of wide fidelity rather than stereophony. Also we've placed the side speakers back to the theoretical optimum, directly opposite one another on both sides. For music this is certainly the preferred choice, and the original quad was nearly always a music, not film sound, method of reproduction. Since we've covered the LCRS four channel systems like Dolby Stereo above, now we're looking at home music systems, and the studio setups for making and monitoring such recordings. The other change you may consider to favor music reproduction is to restore an equal 60 degrees between each pair of channels, back to where we started above.
But
wait a minute, before doing that, let's consider if your
listening space is rather narrow for either of the plans
above. What should you do, reduce all the speaker spacings
all around, or just narrow in the width of LS and RS? We've
taken the second approach here, as the change is not a large
one. Certainly a smaller scale of any of these plans will
work well. You could enlarge one up to the sizes of an
auditorium, much like the Theater on Columbia University's
campus, described
at the beginning of this essay.
In our plan above, however, we've narrowed our room
somewhat, about 15% from the above variations. And we're
going to leave those front two speakers at a 50 degree
spacing, since now we'll be moving the LS and RS speakers
inwards. So all the speakers have effectively been scaled in
sideways from the original 60/60/60 spacings so ideal for
music. |
But if you're stuck with only four channels for reproduction, there's not much more you can do about the up-down, or "third axis". Here's another scheme, Plan B, above which tries to square the circle, trisect the angle, invent perpetual motion, and on down to oblivion. Is it just me, or isn't this one kinda nervous making? I mean, would you mind having a large loudspeaker suspended right over your head, aiming down at you? Great for "the voice of God" effects! Of course one of the six channels in IMAX theaters does exactly this. At least they have five other tracks, so the main expanse of the screen is better handled that the above plan, with only three channels left to define 360 degrees. Yes, that's gonna lead to more of those blackholes, who says we haven't discovered "all the missing dark matter" in the Universe? In any case, I've put the cart in
front of the horse here. Our hearing apparatus is very weak
at detecting up-down movement and locations. I could have
added another experiment to try in Digression
II above. It's easy enough
to do. With your two channel stereo turn your head over to
the side by 90 degrees, one ear aiming down, one up. Now
listen to the two speakers, one effectively "above" your
head, the other "below". What's wrong with this picture? Do
you hear much separation? Close your eyes and listen
carefully. Play some "ping-pong" stereo material, or have a
friend rotate the balance or level controls so the sound
definitely moves back and forth between the speakers. How's
it sound? Straighten up and compare. Unless you do have an
extra ear on top of your head, I suspect you'll come away
from this a little less excited by the prospects of 3-D
spherical surround sound. I was. The test here works better
outdoors, where there are no clues from reflections on walls
or ceiling. More honest test that way, unless you have an
anechoic chamber handy. --Wendy Carlos © Copyright 2001 Wendy Carlos -- All Rights Reserved. |
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Wendy Carlos,
SurroundSound2